attribute vec2 aPos;
attribute vec2 aTexCoord;

//Basic
uniform mat4 uMMat;
uniform mat4 uVMat;
uniform mat4 uPMat;

varying vec2 vTexCoord;
  
void main(void) {
	gl_Position = uPMat * uVMat * uMMat * vec4(aPos, 0.0, 1.0);
	vTexCoord	= aTexCoord;
}	